Maximum Capability?
Vmlweb
Member Posts: 427
Hi,
I am working on a quite complicated game for iPhone which will have a lot of things happening at once. Lots of actors being spawned lots of particles and lots of animations being run. Is there a limit to these things and will it lag?
If it does how can I reduce the lag as much as possible?
I am working on a quite complicated game for iPhone which will have a lot of things happening at once. Lots of actors being spawned lots of particles and lots of animations being run. Is there a limit to these things and will it lag?
If it does how can I reduce the lag as much as possible?
Comments
Timers are real processor intensive as well.
I am using a iPhone 3G to test.
I don't want to see how they perform on a 2G or a first gen touch!
I just bought a 2nd generation iPod Touch this morning, and will be getting a 3GS next week, so we'll see how my games do on them.
Everything looks perfect in the browser plug-in, you can really push the limit with that, but that has the processor of your computer to back it up. The iPhone/Touch processor is WAY slower.
However, if you only have a few actors, you can easily achieve 50-60 fps on the iPhone, which is amazing.
I would test your game on a real device as soon as possible, so you're not disappointed and have to retool everything.
Joe