Maximum Capability?

VmlwebVmlweb Member Posts: 427
edited November -1 in Working with GS (Mac)
Hi,

I am working on a quite complicated game for iPhone which will have a lot of things happening at once. Lots of actors being spawned lots of particles and lots of animations being run. Is there a limit to these things and will it lag?
If it does how can I reduce the lag as much as possible?

Comments

  • firemaplegamesfiremaplegames Member Posts: 3,211
    I have found that having more than 15 actors in a Scene will cause serious slowdown.
    Timers are real processor intensive as well.

    I am using a iPhone 3G to test.

    I don't want to see how they perform on a 2G or a first gen touch!

    I just bought a 2nd generation iPod Touch this morning, and will be getting a 3GS next week, so we'll see how my games do on them.

    Everything looks perfect in the browser plug-in, you can really push the limit with that, but that has the processor of your computer to back it up. The iPhone/Touch processor is WAY slower.

    However, if you only have a few actors, you can easily achieve 50-60 fps on the iPhone, which is amazing.

    I would test your game on a real device as soon as possible, so you're not disappointed and have to retool everything.

    Joe
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