level won't play on iphone
matthowarth
Member Posts: 76
hi all,
I've managed to get the viewer working on the iphone, but it's thrown up a problem:
I have a game with four scenes so far. They are:
start scene
level 1
congratulations - play again
Failed -play again
Level 1 is quite heavy on the graphics, but the rest are very light indeed.
When I try to preview on the iphone it loads the start scene, but then when you touch the button to start level 1, the loading animation cycles in the top right forever.
I suspected it might be that level 1 was too heavy, so I checked by removing the start scene. Level 1 now played perfectly, but when it was finished, both the "congrats" scene and the "failed" scene come along when they should, but you can't play level 1 again by pressing the "play again" button.
any thoughts?
I've managed to get the viewer working on the iphone, but it's thrown up a problem:
I have a game with four scenes so far. They are:
start scene
level 1
congratulations - play again
Failed -play again
Level 1 is quite heavy on the graphics, but the rest are very light indeed.
When I try to preview on the iphone it loads the start scene, but then when you touch the button to start level 1, the loading animation cycles in the top right forever.
I suspected it might be that level 1 was too heavy, so I checked by removing the start scene. Level 1 now played perfectly, but when it was finished, both the "congrats" scene and the "failed" scene come along when they should, but you can't play level 1 again by pressing the "play again" button.
any thoughts?
Comments
the rule is very simple:
when actor receives event - touch is pressed
go to scene - next scene.
the only other behaviour on this button is text.
I also checked the instance wasn't unlocked, it wasn't.
It all works perfectly on the mac, just not on the phone.
thanks for responding.
Matt
adhoc, I will have to research it. Iphone games are new for us and it's been a steep learning curve, even with GS.
Hopefully the team will get this sorted asap, it's fairly fundamental to most games.
thanks again
Matt
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