I know, I know, 0.9.3?
DrGlickert
Member Posts: 1,135
Okay, I have some issues with my game that's mostly GS issues (memory management, garbage collection, etc). So I'm wondering if I should go ahead and work on changing it quite a bit (which would require some big changes to the gameplay - which does not sit well with me to fix these problems), or should I wait until 0.9.3 comes out to see if it helps with the memory issues that I'm having.
The game still is about a month out from being released.
I know not many people have any idea when 0.9.3 is to be released, but does anyone have, like, a ball park? Like within the next 6-8 weeks? Or, not until September?
I don't want anything specific (unless you know!), I want a good estimate. I just want to know if I should wait a few weeks until it comes out, or go ahead and change my game.
Thanks!
The game still is about a month out from being released.
I know not many people have any idea when 0.9.3 is to be released, but does anyone have, like, a ball park? Like within the next 6-8 weeks? Or, not until September?
I don't want anything specific (unless you know!), I want a good estimate. I just want to know if I should wait a few weeks until it comes out, or go ahead and change my game.
Thanks!
Comments
The number of moving actors in a single scene
The number of spawned actors
The number of constrain behaviors used
The number of timers used
Try to create games that you are excited about but that also play on GS's strengths and minimize its limitations.
1) How rule heavy is each actor (VectorToAngle, Timers, spawners, etc)
2) Image size and sounds in each actor
3) Device
Use the viewer app and watch the FPS. You could make the actor and then have a spawner actor that spawns one each second and changes an integer to attribute+1. Then put a display text in the spawner and watch the FPS as the number of moving actor goes up. Try it on different devices and see what it comes up with. I find that even newer devices can only handle 30-40.
If you can use interpolate and uncheck movable you will save some FPS
How does one tell a doctor to be patient?
Don't usually patients wait for the doctor?