sin and cos
sin and cos will be very useful yo my game, anyone here good at it? I am just about to learn them now.
Calvin
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Calvin
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Comments
http://gamesalad.com/wiki/how_tos:gsc_circular_movement
you use cos for the x position and sin for the right. Say you wanted particles coming out of a fixed rotation point, with no lag or weird offset, you would do 30*cos(self.rotation) and 30*sin(self.rotation) in the x and y emiiter offset for the particles
Its basic trig, search google and math websites and the forums for a full detailed explanation on how it works and what else you can do
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all covered here http://en.wikipedia.org/wiki/Pythagorean_trigonometric_identity