Question for JohnPapiomitis please help
I have red player is jumping on yellow actor and yellow actor falling down on green actor and stady on green actor. this works fine. Now 2nd time I do not want to stand red actor on yellow one.
I want to cancel the collide between yellow and red player after red player jump on the yellow one.
Please check and help me out. You are master I know and you will give me the right solution.
http://i55.tinypic.com/2h3wl21.jpg
I want to cancel the collide between yellow and red player after red player jump on the yellow one.
Please check and help me out. You are master I know and you will give me the right solution.
http://i55.tinypic.com/2h3wl21.jpg
Comments
but for your question if im understanding correctly try this:
make a attribute called collisionoff and have it set to 0.
In the red actor have the collide behavior with the yellow actor in a rule when collisionoff=0
then have another rule when actor recieves event overlaps or collides with yellow actor
then put a timer in that rule after .2 secodns with run to completion checked
then put a change attribute behavior in that timer change attribute collision off to 1
cheers
yellow actor means Solid Platform
http://i54.tinypic.com/217jwj.png
When Attribute game.collosionoff=0
collide with actor of type player
Then the timer in the bottom rule should be after .2 seconds, not every. And change it to .5, that might work better
Question for ozboybrian please help you are the gamesalad god and no one can compare to your unsurpassable abilities. Maybe exaggerating but a guy can dream.
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@ John sorry I did try again as per your instruction but this time its not going to work
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here ya go. This ways different then i described above, but it was working alot smoother
cheers