Restore Camera to original origin
Hi
Ive have an actor that travels upwards with the camera following it. if this actor gets a destroy behavior.
how do i get the camera back to its original location without re-spawning the destroyed actor.
Hope you genies out there can help me
Ive have an actor that travels upwards with the camera following it. if this actor gets a destroy behavior.
how do i get the camera back to its original location without re-spawning the destroyed actor.
Hope you genies out there can help me
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Comments
it has to be on an scene instance of the actor, NOT the prototype.
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Ace
let me see.
on actor that is destroyed i will create a rule saying
Change attribute.... and then iam stuck?
i can find the camera control behavior but i dont really know how to set i to x,y = 0
because there no re-spawn after the orginal actor i destroyed