Using GS engine ans program for other than a game.

CaptFinnCaptFinn Member Posts: 1,828
edited November -1 in Working with GS (Mac)
Ive noticed that alot of people have made apps thru GS that werent exactly a game. Ive seen books and quizes etc etc. In that regards. Ive also found alot of apps on the app store that are greater than 50MB sometimes greater than 100MB and 1 App that is nothing but video tutorials and it was over 150MB. If apple is approving apps that are much much more than 10-20-30MB. Is it safe to say that a GS made app that is over 30mb wont be rejected just because it file size is large. I understand that the memory usage while playing needs to be as low as possible for performance. But as long as performance is good. Then actual file size wouldnt and shouldnt be a factor is approval by the app store? is this correct or incorrect? And why?

Comments

  • osucowboy18osucowboy18 Member Posts: 1,307
    Before GS released 0.9.0 with the memory enhancements, I submitted my app iJetSki to Apple at a file size of 133 MB. It was accepted without a problem. I think Apple is primarily concerned with weather or not your app works and doesn't violate there license agreements. Although I always try to keep my file size as small as possible to allow for download over a cellular network (3G/EDGE), Apple will approve just about any file size if the app works. And since the launch of 0.9.0 and other new versions, I have resubmitted iJetSki with a file size of only 16 MB. If your app is a large file, I would recommend purchasing Darren and Wayne's Project Optimizer tool, it will greatly help reduce the size of your app.

    - Alex
  • CaptFinnCaptFinn Member Posts: 1,828
    Yes I plan on buying those and a few of his templates in the future.
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