Who wants to help complete a game and take a cut of the profits?

thecompanythecompany Member Posts: 7
edited November -1 in Working with GS (Mac)
I've got a 90% completed product. Code, sound, music, graphics, gameplay are all in place. The game is fully playable from start to finish - and plays really well. But with a full time job, I've not found the time in the past year to do the final 10% of work which is namely bug fixing and improvements to aspects of the code.

I'm looking for a SERIOUS individual who is savvy with Gamesalad and interested in taking the project to completion for a 50:50 split on any profits made.

A broad outline of the project: It's a multi-weapon zombie-fest with the player searching a large city to find an escape route, having to kill various bosses en route to unlock the way forward.

As I say, it is fully playable and no additional work is needed on music, sound, graphics or gameplay. It really needs someone to now spend the time optimising the code and fixing various bugs and fully testing it on the iphone and ipad. I estimate a good few weeks of solid work (that I never seem to have!). It'd be a shame to put all my effort so far to waste.

Send me a message if interested.

Comments

  • RHRH Member Posts: 1,079
    Have you got a video of the game so far? That could entice more people, including myself if I can find the time.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
  • thecompanythecompany Member Posts: 7
    Thanks for the feedback guys. I've posted a youtube link here...



    A little background...

    The game is Sabre Wulf-style maze shoot-em-up. It's a zombie game based on the idea of the Great Plague being a zombie plague, hence the graphics are all presented like an old map of London from 1666.

    The demo shows two play throughs from title screen to death screen to highscore table. There is music playing on the titlescreen, but rather than linger on this I've jumped straight in to the game. Different music plays on different screens.

    The second play through shows one of six boss battles.

    The game gradually builds (if you live long enough!) so that the zombies become more and more frequent and different types begin to spawn. These features are related to the infection counter on screen left (the more civilians who are infected the greater the difficulty gets) and the time spent playing (the longer you take, the harder it gets).

    The idea is to save any civilians that you come across for points, weapons (several types), lives, immunity, and therefore avoid the zombies infecting them whilst searching for the six bosses to kill and collect the six keys to escape the city. Along the way you meet two side-kicks who are essentially power-ups. When you save them they follow you around and fire at zombies when you hit the fire button. Like you, they have a number of lives so they can die. If you save them both - then you'll be walking around with a double power-up!

    Along the way, if you find a church and walk in to it, it'll save your progress.

    The whole game is complete: Music, SFX, graphics, gameplay etc. You can play and complete the whole thing. As I mentioned earlier, what I'm not finding time to do is go through all the code and streamline it and debug. You'll see in the demo that the character flips when walking in a certain direction - simple to fix, but one of a number of bugs that I don't have time to do! I estimate a number of weeks of solid debugging and optimisation of the code, but if someone has the time and wants to go 50:50 on any money made, I'm happy to split it if they have the time.

    I have a list of all the little bugs and to-dos left to make the job as simple as possible. I'm quite happy for anyone to add their own input as they debug if they see other things that they could do better. For example, my hi-score table is very basic (and has a bug). If you wanted to replace this with an online hi-score table or whatever, I don't mind those sorts of changes.

    Anyway, shout if interested!

    PS. The video was taken using Snapz and the framerate doesn't actually represent the game (which runs smoothly!
  • BlazingApplicationsBlazingApplications Member Posts: 340
    info@blazingapplications.com we can talk over email.
  • CaniohCanioh Member Posts: 200
    Have you found anyone?
    If not email me at canioh@ymail.com
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