Need help with multiplier.
FloridaGames
Member Posts: 328
Im making a game where you shoot targets and each time you hit target your multiplier increases by one. but i want to make it so when you miss, you multiplier goes back to one. Ive tried "when collides or overlaps with background change attribute to one, but the targets also overlap the background so it always stays at one.
Any suggestions?
Any suggestions?
Comments
heres a video
Problem is we would need to look at how you set up the collision detection for the hitting in order to determine how to detect a miss. There are too many different ways to set up "target hit" to figure out "target missed".