Temperarily hide/cancel behaviours - for problem solving

JeppeTarpJeppeTarp Member Posts: 16
edited November -1 in Working with GS (Mac)
I'd enjoy a function where it was possible to make behaviors not take effect when testing. Say If I have a problem with one of my games but I don't know exactly where it is located, I would be able to "remove" behaviors and run a test of the game, instead of actually having to delete the behavior, test game, and then remaking the behavior if that wasn't the problem
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