First GS Game Thread
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Hello , my name is Brian , i am 32 and a art and animation student over at http://www.train2game.com/ .
As part of my portfolio work I am going to attempt to make a scrolling space shooter based on this template http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GSTemplateVTS.html
Game over view
"Earth is under attack , you must escape the city by clearing a path for your fighter plane so it can reach the launch pad , from here you must take the fight to the enemy in deep space "
LV.1 Destroy ground invasion , when X score is reached bomb power up is granted which will be needed to destroy end level boss if not then mission has failed .
LV.2 leave earth avoiding flack being shot into the sky gain first weapon power up to complete end level boss
LV.3 stop space station attack , gain second weapon power up , end level boss
LV.4 safe guard space ship , end level boss
LV.5 deep space trudge lots of enemy , very frantic and hard all enemy must be distorted
LV.6 the enemy home world confusion one huge boss , but its not the enemy strong hold but a friendly planet who now give you the ship you will need to disstory the enemy fleet awaiting you in the next levels
LV.7 deep space trudge , all new weapons and bomb , old enemies seem easier to kill , electro magnetic clouds hamper movement , double tapping fire make your weapon charge for a "big shot" but reduces speed at the same time some enemy now shoot in your direction . end level boss shield must be gained to complete level our else mission failed
LV.8 home world , lots of ground attack , masses of weapon and boom upgrades preparing you for the last level
LV.9 final defence , an accumulation of all the hardest baddies and mines ect , three end level bosses
LV.10 the brain , all hell brakes lose massive level all of the glass housing the brain must be broken and the brain its self shot , an accumulation of all weapons and shield and bombs have to be used
Controls and HUD
player can move freely over the vertically scrolling screen using up down left and right , lives scores and booms are seen on screen , one button each for fire and bombs with a max of 3 or 5 bombs at any one time lives will increase with score and at set levels no max on lives
this game will be a clone of many other games , fast striker , super swiv , xenon II megablast , 1942 , r-type ect
NOW FOR THE PROBLEM , i have no idea what im doing , i am going through the videos and tutorials and trying to peace it together but i really could with all the help i can get , so far i have figured out how to scroll the back ground and use several layer at different speeds .
WHERE AND HOW WOULD YOU START A PROJECT LIKE THIS ??
would i start with the start screen then make 10 different levels scenes ?
HAS ANYONE MADE ANYTHING LIKE THIS ??
DOES IT SOUND TO HARD A THING TO DO ??
WOULD I BE BETTER OFF TRYING TO MAKE A GAME LIKE CANNON FODDER ??
this game is not to make money (although that would be nice ) it is to show of some funky graphics , i will have no trouble making killer graphics and animations but i am going to need help . if anyone has the time to team up that would be grate . in 6 months i will have the chance to get a work placement with a games company organised by http://www.train2game.com/ having a title already online will improve my chances ten fold
As part of my portfolio work I am going to attempt to make a scrolling space shooter based on this template http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GSTemplateVTS.html
Game over view
"Earth is under attack , you must escape the city by clearing a path for your fighter plane so it can reach the launch pad , from here you must take the fight to the enemy in deep space "
LV.1 Destroy ground invasion , when X score is reached bomb power up is granted which will be needed to destroy end level boss if not then mission has failed .
LV.2 leave earth avoiding flack being shot into the sky gain first weapon power up to complete end level boss
LV.3 stop space station attack , gain second weapon power up , end level boss
LV.4 safe guard space ship , end level boss
LV.5 deep space trudge lots of enemy , very frantic and hard all enemy must be distorted
LV.6 the enemy home world confusion one huge boss , but its not the enemy strong hold but a friendly planet who now give you the ship you will need to disstory the enemy fleet awaiting you in the next levels
LV.7 deep space trudge , all new weapons and bomb , old enemies seem easier to kill , electro magnetic clouds hamper movement , double tapping fire make your weapon charge for a "big shot" but reduces speed at the same time some enemy now shoot in your direction . end level boss shield must be gained to complete level our else mission failed
LV.8 home world , lots of ground attack , masses of weapon and boom upgrades preparing you for the last level
LV.9 final defence , an accumulation of all the hardest baddies and mines ect , three end level bosses
LV.10 the brain , all hell brakes lose massive level all of the glass housing the brain must be broken and the brain its self shot , an accumulation of all weapons and shield and bombs have to be used
Controls and HUD
player can move freely over the vertically scrolling screen using up down left and right , lives scores and booms are seen on screen , one button each for fire and bombs with a max of 3 or 5 bombs at any one time lives will increase with score and at set levels no max on lives
this game will be a clone of many other games , fast striker , super swiv , xenon II megablast , 1942 , r-type ect
NOW FOR THE PROBLEM , i have no idea what im doing , i am going through the videos and tutorials and trying to peace it together but i really could with all the help i can get , so far i have figured out how to scroll the back ground and use several layer at different speeds .
WHERE AND HOW WOULD YOU START A PROJECT LIKE THIS ??
would i start with the start screen then make 10 different levels scenes ?
HAS ANYONE MADE ANYTHING LIKE THIS ??
DOES IT SOUND TO HARD A THING TO DO ??
WOULD I BE BETTER OFF TRYING TO MAKE A GAME LIKE CANNON FODDER ??
this game is not to make money (although that would be nice ) it is to show of some funky graphics , i will have no trouble making killer graphics and animations but i am going to need help . if anyone has the time to team up that would be grate . in 6 months i will have the chance to get a work placement with a games company organised by http://www.train2game.com/ having a title already online will improve my chances ten fold
Comments
http://uk.answers.yahoo.com/question/index?qid=20100628121321AANkdMe
S
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S
Maybe since his course is art and animation his tutors are be Art and Animation Tutors not coders. Artists generally don't have any idea about coding and probably aren't even aware gamesalad exists let alone how to use it.
im doing an art and animation course you pleb , what do in know about coding ??? nothing hence the post . . if you can not give help then please dont post
S
S
If you post examples of your artwork here you might find someone needing a designer. By the way your post does look like spam for train2game!
S
http://gamesalad.com/wiki/
Your welcome!
WHERE AND HOW WOULD YOU START A PROJECT LIKE THIS ??
Start wherever you want it doesn't really matter and is more of a preference
would i start with the start screen then make 10 different levels scenes ?
Again whatever you prefer
HAS ANYONE MADE ANYTHING LIKE THIS ??
Yes many have.
DOES IT SOUND TO HARD A THING TO DO ??
Depends how basic you make it. Adding upgrades and power-ups will make it slightly more complex but still pretty easy
WOULD I BE BETTER OFF TRYING TO MAKE A GAME LIKE CANNON FODDER ??
I think that would be harder.
As for not having any idea what to do look at wikis, free templates and youtube videos. I found GameSalad for the most part self explanatory. Also calling other member plebs in your first thread will not make you any friends.
>>This already sounds like you have made a pretty good start on figuring out "what you are doing". You have scrolling...and parallax scrolling at that. So don't be putting yourself down saying you don't know what you are doing. If you are already figuring out this kind of stuff, you are starting to get to grips with the software. And with time, will come more skills.
WHERE AND HOW WOULD YOU START A PROJECT LIKE THIS ??
>>I would always try and get the main gameplay mechanics working before you start faffing around with making it pretty, or doing a whole heap of levels. Get the core gameplay as tight as poss first. On saying that, I see you are using a template, so a lot of that hard work has already been done.
I would personally start a new project and do some simple stuff to get a better understanding of how GameSalad works before attempting to mess with (what I assume is) a fairly complex template. Learn how to display an actor/object. Learn how to make it move. Learn how to give it graphics....all simple stuff that you really need to be knowing to get a grounding in how the software works.
HAS ANYONE MADE ANYTHING LIKE THIS ??
>>I have a shooter on the appstore made in gamesalad. But not as complex as you lay out in your original post.
DOES IT SOUND TO HARD A THING TO DO ??
>>Pretty, for a first ever project. But 100% do-able.
WOULD I BE BETTER OFF TRYING TO MAKE A GAME LIKE CANNON FODDER ??
>>No. That would be MUCH harder to pull off
The youtube videos on the cookbook channel are a great place to start. Sounds like you already have found those though.
S
Rule: If hit by player bullet
Behaviour - Spawn powerup actor
Behaviour - Destroy self.
That should do it.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
5 new
10 print "hello world";
20 run
S
I used to walk into boots and type:
10 Print "The sheepy is great. All hail the sheep!"
20 goto 10
Run
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I used to walk into boots and type:
10 cls
20 if inkey$="" then goto 20
30 print "CRITICAL MALFUNCTION!!!"
and wait for someone to come up and press a key...
thank you again i think that has just about wrapped up the first five levels
hopefully when i reach the sixth i will not require any help . . but then and again i might have over dosed on cheap redball
thank you again
S