First GS Game Thread

supertedsuperted Member Posts: 20
edited November -1 in Working with GS (Mac)
Hello , my name is Brian , i am 32 and a art and animation student over at http://www.train2game.com/ .
As part of my portfolio work I am going to attempt to make a scrolling space shooter based on this template http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GSTemplateVTS.html

Game over view

"Earth is under attack , you must escape the city by clearing a path for your fighter plane so it can reach the launch pad , from here you must take the fight to the enemy in deep space "

LV.1 Destroy ground invasion , when X score is reached bomb power up is granted which will be needed to destroy end level boss if not then mission has failed .

LV.2 leave earth avoiding flack being shot into the sky gain first weapon power up to complete end level boss

LV.3 stop space station attack , gain second weapon power up , end level boss

LV.4 safe guard space ship , end level boss

LV.5 deep space trudge lots of enemy , very frantic and hard all enemy must be distorted

LV.6 the enemy home world confusion one huge boss , but its not the enemy strong hold but a friendly planet who now give you the ship you will need to disstory the enemy fleet awaiting you in the next levels

LV.7 deep space trudge , all new weapons and bomb , old enemies seem easier to kill , electro magnetic clouds hamper movement , double tapping fire make your weapon charge for a "big shot" but reduces speed at the same time some enemy now shoot in your direction . end level boss shield must be gained to complete level our else mission failed

LV.8 home world , lots of ground attack , masses of weapon and boom upgrades preparing you for the last level

LV.9 final defence , an accumulation of all the hardest baddies and mines ect , three end level bosses

LV.10 the brain , all hell brakes lose massive level all of the glass housing the brain must be broken and the brain its self shot , an accumulation of all weapons and shield and bombs have to be used

Controls and HUD

player can move freely over the vertically scrolling screen using up down left and right , lives scores and booms are seen on screen , one button each for fire and bombs with a max of 3 or 5 bombs at any one time lives will increase with score and at set levels no max on lives

this game will be a clone of many other games , fast striker , super swiv , xenon II megablast , 1942 , r-type ect

NOW FOR THE PROBLEM , i have no idea what im doing , i am going through the videos and tutorials and trying to peace it together but i really could with all the help i can get , so far i have figured out how to scroll the back ground and use several layer at different speeds .

WHERE AND HOW WOULD YOU START A PROJECT LIKE THIS ??

would i start with the start screen then make 10 different levels scenes ?

HAS ANYONE MADE ANYTHING LIKE THIS ??

DOES IT SOUND TO HARD A THING TO DO ??

WOULD I BE BETTER OFF TRYING TO MAKE A GAME LIKE CANNON FODDER ??

this game is not to make money (although that would be nice ) it is to show of some funky graphics , i will have no trouble making killer graphics and animations but i am going to need help . if anyone has the time to team up that would be grate . in 6 months i will have the chance to get a work placement with a games company organised by http://www.train2game.com/ having a title already online will improve my chances ten fold

Comments

  • LuckyLurcherLuckyLurcher Member Posts: 343
    Hi Brian, perhaps you should check this out before going any further:

    http://uk.answers.yahoo.com/question/index?qid=20100628121321AANkdMe
  • supertedsuperted Member Posts: 20
    thank you for your concern , but i have been a student there for 18 months and its awesome , its run by D and R studios and you could not get better support or tutors the course truly rocks and i really really want to get one of the best work placements i can , hence this post/project

    S
  • calvin9403calvin9403 Member Posts: 3,186
    please don't double post
    ********************************************
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  • DimensionGamesDimensionGames PRO Posts: 993
    calvin9403 said:
    please don't double post
    ********************************************
    GS CHAT ROOM HERE:http://gsgame.epiggames.com/chat

    the irony.... lol
  • calvin9403calvin9403 Member Posts: 3,186
    PossesiveGaming said:
    the irony.... lol

    irony?
    I never double post, maybe making pointless threads though
    ********************************************
    GS CHAT ROOM HERE:http://gsgame.epiggames.com/chat
  • supertedsuperted Member Posts: 20
    sorry about the double post my connection was reset . please can we keep on topic

    S
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    superted said:
    thank you for your concern , but i have been a student there for 18 months and its awesome , its run by D and R studios and you could not get better support or tutors the course truly rocks and i really really want to get one of the best work placements i can , hence this post/project

    S

    If thats the Case then why do you need this forum or someone to help. Talk to the tutors who know all. I'm sorry but sometimes I seem like an ass but Personally this looks like a spam ad for train2game.com. I mean by your own admission you have no idea what you are doing yet supposedly have great tutors and support through your class. So sorry if thats not the case but it seems you should focus your efforts through that course. Instead of appearing as an artist who want someone to code a game for you and then stick your name on it.
  • OldAccountPlzIgnoreOldAccountPlzIgnore Member Posts: 80
    @tenrdrmer
    Maybe since his course is art and animation his tutors are be Art and Animation Tutors not coders. Artists generally don't have any idea about coding and probably aren't even aware gamesalad exists let alone how to use it.
  • supertedsuperted Member Posts: 20
    seriously?????
    im doing an art and animation course you pleb , what do in know about coding ??? nothing hence the post . . if you can not give help then please dont post

    S
  • mythicappsmythicapps Member Posts: 82
    superted said:
    seriously?????
    im doing an art and animation course you pleb , what do in know about coding ??? nothing hence the post . . if you can not give help then please dont post

    S

    +1
  • supertedsuperted Member Posts: 20
    i can not understand how , with a forum membership in the tens of thousands this is the level of help a new member receives . if anyone can please help point me toward some starting points i would be very grateful , sorry to snap but i have been up all night watching the cook book vids and trawling the wiki for a starting point and as yet im still stuck at what would be the start if i could figure out how to start

    S
  • LuckyLurcherLuckyLurcher Member Posts: 343
    the train2game website offers courses in designing, developing too. Can't your tutors put you in touch with the other students doing these courses. I would imagine that they need people like you too.

    If you post examples of your artwork here you might find someone needing a designer. By the way your post does look like spam for train2game!
  • supertedsuperted Member Posts: 20
    well thank you for your help , ill just keep drowning my self in redbull and pulling my hair out . again thank you for the warm welcome

    S
  • olster1olster1 Member Posts: 396
    This is the best place to start.

    http://gamesalad.com/wiki/

    Your welcome!
  • OldAccountPlzIgnoreOldAccountPlzIgnore Member Posts: 80
    Okay I'll answer some of your questions.

    WHERE AND HOW WOULD YOU START A PROJECT LIKE THIS ??
    Start wherever you want it doesn't really matter and is more of a preference
    would i start with the start screen then make 10 different levels scenes ?
    Again whatever you prefer
    HAS ANYONE MADE ANYTHING LIKE THIS ??
    Yes many have.
    DOES IT SOUND TO HARD A THING TO DO ??
    Depends how basic you make it. Adding upgrades and power-ups will make it slightly more complex but still pretty easy
    WOULD I BE BETTER OFF TRYING TO MAKE A GAME LIKE CANNON FODDER ??
    I think that would be harder.

    As for not having any idea what to do look at wikis, free templates and youtube videos. I found GameSalad for the most part self explanatory. Also calling other member plebs in your first thread will not make you any friends.
  • SparkyidrSparkyidr Member Posts: 2,033
    NOW FOR THE PROBLEM , i have no idea what im doing , i am going through the videos and tutorials and trying to peace it together but i really could with all the help i can get , so far i have figured out how to scroll the back ground and use several layer at different speeds .

    >>This already sounds like you have made a pretty good start on figuring out "what you are doing". You have scrolling...and parallax scrolling at that. So don't be putting yourself down saying you don't know what you are doing. If you are already figuring out this kind of stuff, you are starting to get to grips with the software. And with time, will come more skills.

    WHERE AND HOW WOULD YOU START A PROJECT LIKE THIS ??

    >>I would always try and get the main gameplay mechanics working before you start faffing around with making it pretty, or doing a whole heap of levels. Get the core gameplay as tight as poss first. On saying that, I see you are using a template, so a lot of that hard work has already been done.

    I would personally start a new project and do some simple stuff to get a better understanding of how GameSalad works before attempting to mess with (what I assume is) a fairly complex template. Learn how to display an actor/object. Learn how to make it move. Learn how to give it graphics....all simple stuff that you really need to be knowing to get a grounding in how the software works.

    HAS ANYONE MADE ANYTHING LIKE THIS ??

    >>I have a shooter on the appstore made in gamesalad. But not as complex as you lay out in your original post.

    DOES IT SOUND TO HARD A THING TO DO ??

    >>Pretty, for a first ever project. But 100% do-able.

    WOULD I BE BETTER OFF TRYING TO MAKE A GAME LIKE CANNON FODDER ??

    >>No. That would be MUCH harder to pull off

    The youtube videos on the cookbook channel are a great place to start. Sounds like you already have found those though.
  • supertedsuperted Member Posts: 20
    thank you thank you thank you , no granted shouting and calling people plebs is not the best way to go about things and i do appolagise . Sorry , i know my lack of sleep is no excuse , and again im sorry im taking my frustrations out on others but this project means a lot to me and im finding this very hard and there seems to be alot of people doing some awesome stuff and i would really like some help . that said i have managed to add the up and down controls but i can not figure out how to add a power up when a ship is distoyed any ideas ?

    S
  • quantumsheepquantumsheep Member Posts: 8,188
    On your enemy ship, have a rule that says:

    Rule: If hit by player bullet

    Behaviour - Spawn powerup actor

    Behaviour - Destroy self.

    That should do it.

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • supertedsuperted Member Posts: 20
    many thanks indeed ,that works flawlessly , would the same apply for , "when score reaches 500 spawn end level boss on destroy self >>> goto next scene / next level ?? sorry for my lack of jargon the last time i done anything like this was

    5 new
    10 print "hello world";
    20 run

    S
  • quantumsheepquantumsheep Member Posts: 8,188
    That would probably work.

    I used to walk into boots and type:

    10 Print "The sheepy is great. All hail the sheep!"
    20 goto 10
    Run

    :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • LuckyLurcherLuckyLurcher Member Posts: 343
    lol

    I used to walk into boots and type:

    10 cls
    20 if inkey$="" then goto 20
    30 print "CRITICAL MALFUNCTION!!!"

    and wait for someone to come up and press a key...
  • supertedsuperted Member Posts: 20
    bless the old bbc basic . . no wonder i never made it as a coder . . carnt even remeber to ad the line goto 10 O_0

    thank you again i think that has just about wrapped up the first five levels

    hopefully when i reach the sixth i will not require any help . . but then and again i might have over dosed on cheap redball

    thank you again

    S
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