FIrst Game Release
craps
Member Posts: 353
My first GS game for iPad got released. I created all the graphics and animations in either Photoshop or 3D Studio Max.
The iPhone version will hopefully be completed this week.
I need to thank everyone on the forum for all of their help and tips.
http://itunes.apple.com/us/app/your-app-name/id425278009?mt=8
Promo Codes:
RFHHAT6474N4
AKM36FN6RJPN
9HAYTJFNMRMR
R44LJL6EKK7K
X7LLMHMA9X6P
67PXJH7Y3LPT
3PYNL733JWTR
6P4EMLMPRWXT
EHNMTAR6JXFE
TRL364F7NEMY
The iPhone version will hopefully be completed this week.
I need to thank everyone on the forum for all of their help and tips.
http://itunes.apple.com/us/app/your-app-name/id425278009?mt=8
Promo Codes:
RFHHAT6474N4
AKM36FN6RJPN
9HAYTJFNMRMR
R44LJL6EKK7K
X7LLMHMA9X6P
67PXJH7Y3LPT
3PYNL733JWTR
6P4EMLMPRWXT
EHNMTAR6JXFE
TRL364F7NEMY
Comments
___________________________________________________________________________________
GS BubbleBall Template HERE!!
Stacks Level Selection Template HERE!! Now only $20
AppSolute Entertainment on Facebook
Its a tough crowd on this board. Not a single comment. There's many of us making apps that are not high action, platform based games with colorful hand drawn graphics.
I really though it was all about the learning process and getting the first app under our belts.
Many have been so helpful and I really appreciate it. Maybe next time I can make a game that "you' like.
Mo