Do multiple saved attributes affect performance?
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I'm planning out a new game, as I was walking through my design document a few minutes ago I realized that in order to do it effectively I'm going to need to make use of a lot of saved attributes. Does anyone know if this will adversely effect game performance? I'm not sure exactly how many saved attributes I'll need, but it'll be at least five and most likely more.
I don't think it will be a problem, but I wanted to know for sure before I dove into this and found I had performance issues once it's on an iOS. If so then I'll have to begin working on a workaround. If not then I'm good to go and can jump into the project.
I don't think it will be a problem, but I wanted to know for sure before I dove into this and found I had performance issues once it's on an iOS. If so then I'll have to begin working on a workaround. If not then I'm good to go and can jump into the project.
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