Cleaner XML?
The XML that GameSalad creates is hard to read. I think it should be something cleaner. It doesn't have to be too fancy. A new line for each line of XML would make the object.xml file easier to read.
Also, if create my own custom id numbers for XML, will that cause problems?
I'm working on BOT and I'm already up to about 60 attributes. With so many attributes, sometimes it's easier to edit this stuff with a text editor.
Also, if create my own custom id numbers for XML, will that cause problems?
I'm working on BOT and I'm already up to about 60 attributes. With so many attributes, sometimes it's easier to edit this stuff with a text editor.
Comments
and I can tab between fields
Rob, what editor is that?
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Why is the XML like that? Is there a reason GameSalad puts it on one line like that?
2) If you are going to be a moderator, I think it's better to work like a ninja. It's one thing to move a thread and it's another to announce it. If you come off as controlling the conversation too much, the community will start to resent it.
I think that it's insulting to other Sous Chefs.
I think the majority of the moderators will get involved if they see posts that truly need moderating. I think that's better. I like that the majority of the moderators are slow to react.
I'm not a moderator though. HA!
So, do we want to chat about editing XML?
2 out of 3 sections of youroriginalpost dealt with the suggestionyouputin your first line, so, the general topic of your post was a suggestion as is the title of this thread.
Photics, most of your topics either start, or end with a suggestion, and usually take up the majority if what you write. You have a lot of suggestions for the GS team which is great, but very few of them make it to the suggestions section.
60-70% of the posts on this forum end up in the wrong section.
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Well this thread is a suggestion, as you dont need to know or do anything u posted t wwork with gamesalad. I just think that this thread being in suggestions wll help to not consfuse new useres from thinking they need to no xml or anything like that. I know that that seems far off, but youve seen some of the questions asked here..
Theres also been someone lately posting that you can change your gs project to obj c and other missleading info as well, so i think it being in suggestions will make it more appartent this isnt something part of working with gamesalad and something they need to know.
That might be a litttle far of, but again alot of far off things happen here haha.
Sorry Photics, Insult or not he's one of the few that do their job IMO. most of them are sous-chef for the inside info and testing and neglect moderation duties that are part of being a sous-chef. There are tons of posts daily that need to be moved to other categories. Jon's one of the best at moderating IMO. I rarely disagree with his actions. And while announcing its moved is not required its a definite courtesy so people know its in a new category and can find it later if they didn't save it. Not as big of an issue on this forum since EVERYTHING shows on the main page so really the categories are pointless. But is is a common thing for a forum.
As far as xml I have no idea but I would assume as long as you find everywhere the identifier is referenced and make all changes there would be no issue since i'm pretty sure Darren's Project merger renames and duplicate identifiers in the second project.
@Rob I would also like to know what editor that is. It's very Clean looking.
WORKING WITH GAMESALAD AND XML
Ace
Anyways, just my 2 cents. And btw Photics, BOT looks amazing, gl.
Ace
HA HA!
I'm trying really hard to build a great game.
This game looks really good too...
http://gamesalad.com/forums/topic.php?id=19768
Later today I should have another update about the progress of BOT.
In our testing we, tested many scenario [thanks GS :-) ] After each scenario we test built apps using the GS Viewer and compiling on the GameSalad Servers to retrieve the .app file. In 'most' of our tests, we discovered the numbering system for the unique ID's to be very flexible, but to keep in line with GameSalad, we chose to create random ID's which were unique and didn't clash with other ID's. GameSalad uses a 6 Digit Identifier.
The quickest thing to do is to create your own ID's using 7 digits or even prefic the ID's with a letter - in all our tests this worked - but to ensure we had 100% compatibility we went down the GS route.
So long as your numbers DO NOT clash with other ID's you should be ok. I use various Editors - not least our own editor (Internal only), but the 'smoothest' tool I've used is: XMPLIFY:
Open your XML file up in the Editor and hit the [Format] button. Makes viewing and editing the XML files quite easy. It includes many advanced features to which makes editing your XML files simple and quick.
Wayne
It's nice to see discussion on the matter, as I think there is room for developers that like to edit the code. You've done some amazing work, with basically no special access from GameSalad. Yeah, I saw that and wondered what would happen if I had a million attributes. HA HA. Unlikely, but that's what I thought. Hey, if Tshirtbooth can have 200 saved attributes, maybe someone will get close
<real name="New Attribute" id="id123456">0</real>
I think it's basically Lua naming. One of the first things I noticed when messing with Corona, it doesn't like hyphens for names. I think the GameSalad team put this extra step in place to make it easier for GameSalad developers to name their attributes. I looked at the penguin game and thought... wow... great artwork. Is mine good enough? So, that's a natural reaction. Heh, I went back to my game and smiled. Yeah, my game still looks good. It's just different.
Cartoon graphics really stand out. The color scheme is solid on the penguin game too. It makes you think. It makes you test your design. It lets you know if you're heading in the right direction.
So, by seeing what's out there, you might find ways to improve.
Calvin