Acceleration Behaviors and Pause Problems

JelJel Member Posts: 319
edited November -1 in Working with GS (Mac)
I've looked through other posts and I have the same unsolved problem where actors that have acceleration behaviors do not stop moving on game pause or if the pause function is set to change scene the actors are no longer controllable when you go back to the scene.

Comments

  • alias_noaalias_noa Member Posts: 19
    Same here, I change the boolean for "moveable" to "false" and it keeps moving...wtf?? Did you ever figure this out?
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Only way to get this is to work is to store the actor's X and Y values and then constrain the actor to that position until pause is over. The bad news is a lot of constrains can slow your game down. The good news is that your game is pause, so lower FPS may not matter as much... ;-)
  • firemaplegamesfiremaplegames Member Posts: 3,211
    @alias_noa: you cannot change the Movable Attribute at runtime.
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