Wave Spawn Help.

magic101himagic101hi Member Posts: 713
edited November -1 in Working with GS (Mac)
Hey guys

I need some help with some wave spawn times, What I need is a rule to spawn zombies more often as the waves go on.

-Josh

Comments

  • steve86steve86 Member Posts: 806
    hey magic

    go to gamesalad in the +new tab search for this project

    Change Spawn Time Interval Example

    that can help you
  • magic101himagic101hi Member Posts: 713
    steve86 said:
    hey magic

    go to gamesalad in the +new tab search for this project

    Change Spawn Time Interval Example

    that can help you

    That just gives me the Cannon Physics example.

    Could you email it to me? magic101hi(@)yahoo(.)com

    -Josh
  • magic101himagic101hi Member Posts: 713
    TShirtBooth? QS? Anyone?

    -Josh
  • magic101himagic101hi Member Posts: 713
    Ok bumping again because it was on the 3rd page.

    I really need help with this!!!

    -Josh
  • magic101himagic101hi Member Posts: 713
    magic101hi said:
    Ok bumping again because it was on the 3rd page.

    I really need help with this!!!

    -Josh

    Again I am really sorry for bumping this but I need the help.

    -Josh
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Can't you just do if game.wave = 3 stick a timer in that says every 8 seconds, etc.

    Ace
  • okimokiokimoki Member Posts: 159
    make a global vars: wavenumber = 1, time = 20. then make a timer that has time = time - wavenumber. after every spawn increase wavenumber = wavenumber +1.. thats it..
  • magic101himagic101hi Member Posts: 713
    mynameisace said:
    Can't you just do if game.wave = 3 stick a timer in that says every 8 seconds, etc.

    Ace

    Nope because the game has to be endless. In the game I am making I have waves of zombies coming after the hero and I need to spawn them quicker and quicker.
    okimoki said:
    make a global vars: wavenumber = 1, time = 20. then make a timer that has time = time - wavenumber. after every spawn increase wavenumber = wavenumber +1.. thats it..

    I tried this before I created this post and did not get the satisfaction I wanted.

    -Josh
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