ACTOR SHOOTING WHILE MOVING HAND!!

GSExtremeGSExtreme Member Posts: 65
edited November -1 in Working with GS (Mac)
My actor has an animation (image sequence that his hands move a little up and down and I want him to shoot while he is moving the hand....How can I make the bullets seem to be going out of his hand, because it is rotating constantly, and the bullets I made seem to be shoot from one direction, even when his hand is up....

So I want to make the bullets get out at the same angle of the actors hand...the hand is not separate from the actor...I made 6 different positions...

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Well You could setup your spawn rules to be based of which image is currently loaded in the animation although if its going to a be a rapid thing It may be moving to fast for GameSalads engine to keep up. You will just have to play with it. But if its a push a button to fire thing you can setup an integer attribute that constantly changes between 1-6 based on the image and then set your spawn rules up so that if fire is pressed and image equals 1.png spawn bullet at angle 1 and repeat that for each image in the otherwise statements.

    Good Luck
    Aaron
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