Creating Game Splash Screen

jbrown2177jbrown2177 Member Posts: 66
edited November -1 in Working with GS (Mac)
Hello chefs, I'm very green with creating my first project. However, I've looked at the How-To's sections and all, but I haven't seen anything for creating your game splash screen. I see people with some pretty fancy ones, but I have no clue how to get started and make the buttons work to start the game (e.g. start, options, controls) Can anyone muster up a video or some instructions in the How To's?

Comments

  • GamexcbGamexcb Member Posts: 179
    For The Game Menu:
    Make a scene for each area.
    ex: One for The Main, one for the options, etc.
    That is the easiest way to do it, of you want it to have all the bells and whistles you have to code that with tons of variables/attributes and anything else.
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    For The Loading Screen:
    You need to have the Pro Membership.
    When publishing to the iPhone OS click advanced and the option will be there.
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    Hope that helps
    -Gamexcb
  • jbrown2177jbrown2177 Member Posts: 66
    Thanks most of that helps, but how do you make the text that overlays in the background link up with the option page when clicked? Are those options within buttons etc.?
  • GamexcbGamexcb Member Posts: 179
    There are two ways.
    One is to make an actor for the button and when it is clicked it goes to the option/other scene.(Use change scene)
    Then you overlay the actor with and actor that displays text, but its alpha is set to zero.(You can find alpha in the color area of the actor.

    The other is to have an image with text already on it and when its clicked it goes to the Controls/Other scene.

    And yes those options are button related.

    -Gamexcb
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