ToTB2: Snow Brawls in development. I'm doing my own Graphics! *Gulp!*

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Comments

  • AppsRacKAppsRacK Member Posts: 346
    To be honest thats look odd for a walking animation. Hands and feet on the same side dont move forward or backward at the same time. Try walking and do the position you did on your animation and you wont feel comfortable.
  • ozboybrianozboybrian PRO Posts: 2,102
    Like it's wasn't completed haha.. But I think I see what you mean.
    I'm not sure really sure how to animate the legs.
  • AppsRacKAppsRacK Member Posts: 346
    ozboybrian said:
    Like it's wasn't completed haha.. But I think I see what you mean.
    I'm not sure really sure how to animate the legs.

    Its quite obvious thats its not complete what im mentioning is nothing to do with its completeness but with the way you draw your sprites as per frames. Anyway good luck with your game and try to look for some animation reference online it really helps.

    -drahc
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    this will help with the walk cycle

    cheers :)

    http://www.devilsgarage.com/tutorials/easy-walk-cycle/
  • xyloFUNxyloFUN Member Posts: 1,593
    ozboybrian said:
    Like it's wasn't completed haha.. But I think I see what you mean.
    I'm not sure really sure how to animate the legs.

    Animation is VERY VERY tricky. If it's not 110% dead on, everyone will notice.

    Perhaps "watch" someone walk for a bit (you'd be amazed what you are beginning to notice once you start animating a character).

    When the left leg moves forward, the right shoulder moves slightly back. We also shift weight (which is more obvious when seen from the front) and the head move too.
    Maybe google for some 3D character animation tutorials because the principals are the same.
    If you can find anything by Jeff Lew, GRAB IT! He is one of the best! :)

    Also, please be patient when doing this. Jeff Lew stated in one of his videos that it took him two years to get good at it!
    The good news is that comic character animation doesn't have to be so exact and natural.
    So you have a little wiggle room here! :)
  • ozboybrianozboybrian PRO Posts: 2,102
    John, Xylo - BOTH Very helpful. Thank you : )
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