*Decloak*
jtadeo
Member, PRO Posts: 92
Greetings Everyone,
I've been lurking the past few weeks and currently trying out GS for games that I want to quickly create and prototype. I really like the drag and drop paradigm. It makes the process of game dev much faster.
I just wanted to say hi to what appears to be a very active and involved community
Props to tshirtbooth's (I think that's the av name) tutorials. A great way to get started.
...sip..
I've been lurking the past few weeks and currently trying out GS for games that I want to quickly create and prototype. I really like the drag and drop paradigm. It makes the process of game dev much faster.
I just wanted to say hi to what appears to be a very active and involved community
Props to tshirtbooth's (I think that's the av name) tutorials. A great way to get started.
...sip..
Comments
Yes, the tutorials were a great way to fast track my ramp up to the app. Thank you for them
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
In my "first week" I've seen a lot happen here. From the CEO chiming in and promising a roadmap and GameCenter (inApp should be next btw), to me launching my very first GS game, drama here and there, then tshirtbooth's game just vaulting forward to capture top spots next to Angry Birds in the Mac App Store.
I am sure there is going to be a "But wait! There's more!" coming from GS soon. There is a buzz in this forum that I'm not seeing in others. I hope it keeps up and thanks to those who threw me a kind word and welcome.
I'm curious to see what week #2 will be like
...sip...