What is the average time to develop a good game?

mlaftamlafta Member Posts: 147
edited November -1 in Working with GS (Mac)
Hi,

What do you think the average time needed to develop a good game?

Mo

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    I would say between two and three months.

    It differs of course. I'm generally quite slow!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • mlaftamlafta Member Posts: 147
    Is it worth it to wait for the right idea or just do the imperfect idea I have now?
  • iTouchGameriTouchGamer Member Posts: 681
    I say start with the imperfect idea, you'll find that along the way, you will think of things to add to it that will make it better. If you like the idea you have, go with it, just don't wait for one that you don't like, but is better. When working with gamesalad, or any other creation, you need to enjoy what you're doing, otherwise you won't be happy with the result.

    Good Luck!
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    I used to wing it as I went along with half an idea, now after completing a few big projects I've found that planning and structure are so so so important... Whilst you're learning the software and the art of game design/making, just go for it and learn on the way

    Ace
  • mlaftamlafta Member Posts: 147
    I learned GS and I already have experience with Photoshop from the time I used to build websites as a side business and I love math/physics as I am an engineer. It just feel that I have a lot of half-ideas and nothing is firm.

    Mo
  • okimokiokimoki Member Posts: 159
    go with the half-idea.. make a quick prototype, mockup, whatever.. along the way you'll get ideas how to improve it.. put those ideas to the paper, reduce them to manageable and fun few.. soon your half-idea will be half-decent game..

    If you get a better one you can always drop this one since you didn't spend months on it..
  • mlaftamlafta Member Posts: 147
    okimoki said:
    go with the half-idea.. make a quick prototype, mockup, whatever.. along the way you'll get ideas how to improve it.. put those ideas to the paper, reduce them to manageable and fun few.. soon your half-idea will be half-decent game..

    If you get a better one you can always drop this one since you didn't spend months on it..

    I like this, Thanks!
  • sparkzillasparkzilla Member Posts: 152
    I also think you should go with any idea you have to get started. I have been working on my game for about 5 weeks now and will (finally!) submit it this week. Although it only took about 15 mins to prototype it takes a lot of time to refine the game so it does exactly what you want, as well as adding your level select and scoring system

    I would like to think that the next game will be faster because I would be able to reuse some of the "code" but I imagine I will think of more features along the way, so it will probably take 5-6 weeks again.

    __________________

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