Does anyone know...

mdk5316mdk5316 Member Posts: 26
edited November -1 in Working with GS (Mac)
Is there a way to make spawned actors have there own gravity? By this i mean... if I spawn an actor and want to click it, on that click, can i toggle between positive and negative gravity? I dont want to accomplish this using different accelerations

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    well youll have to use different accelerations

    have a attribute called gravitydirection and set it to 0

    have a rule in the actor when touch is pressed change attribute gravitydirection to (gravitydirection+1)%2

    that will let u toggle between 0 and 1 so if its 0 and u press it goes to 1 if its 1 and u press it goes to 0, ect.

    then have a rule in the actor when attribute gravitydirection=0 accelerate direction 270 relative to scene

    then have another rule in the actor when attribute gravitydirection=1 accelerate direction 90 relative to scene

    cheerrs
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