Few question Regarding MEMORY Management.

AppsRacKAppsRacK Member Posts: 346
edited November -1 in Working with GS (Mac)
Hi guyz. I need some advice from some of the expert here regarding graphics optimization and memory management. This might help some other noobs here as well on their current projects. ok here it is,

1.) Lets say i have a platform that is 128x32, is it best to just tiled it into 4 pcs of 32X32. Coz as far as ive read here 128X32 will load the same as 128X128 in the memory?

2.) Is it more economical in terms of memory management to just use 1 actor and just change the image on the scene by using change image attribute? I just worried that if i have 10 actors on scene that i need to change all image at the same time when the scene load that it might have a great effect on performance. So which is best make 10 actors or just use 1 and change them on the scene.

3. If i have a lot of image off-screen, is it best if i make them small first like 8x8 and change their opacity to 0, then when the scene finish loading just change their attribute to original size and opacity? Does making them smaller makes the transition between scenes load faster?

Thanks in advance.

-drahc

Comments

  • AppsRacKAppsRacK Member Posts: 346
    sorry for the bump. i guess people are really busy nowadays.
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