Can a game became a sucess after downloads stopped?
scrapee_net
Member Posts: 424
Hello. My Game Save Cubes, for the ipad failed.
http://itunes.apple.com/us/app/save-cubes-hd/id412648865?mt=8
I got just a few sales on its first days. And than it dropped! And now I get no more than 2 downloads a day. Almost all days, there is no downloads anymore.
I don't think the game is a crap.
What dfo you think I can do to get more sales?
http://itunes.apple.com/us/app/save-cubes-hd/id412648865?mt=8
I got just a few sales on its first days. And than it dropped! And now I get no more than 2 downloads a day. Almost all days, there is no downloads anymore.
I don't think the game is a crap.
What dfo you think I can do to get more sales?
Comments
Better icon, the current one is kinda plain, and that's the first thing people see when browsing in the app store.
Market market market. Visiting game websites, send out review requests, post videos on YouTube on how it works.
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Game making service- http://gamesalad.com/forums/topic.php?id=21739
New screenshots. I really do NOT like the four in one images.
It's REALLY hard to tell what they are on a small iPhone screen.
Facebook, more reviews, keep the post on TouchArcade active.
A FREE day maybe to get more reviews?
Good luck,
Steve
perhaps create a new trailer showing the update and send it to a few review sites/forum posts
Also your app description has room for improvement - the first line especially. Something like: ____ a challenging physics puzzler, certain to entertain all ages - can you handle the load?
With the simplest touch controls, navigate your blocks through thought-provoking setups and obstacles, and most importantly, save those cubes!
also a character that explains the level progress - all it takes is for one artwork piece of a professor cube or something saying how well you did after each level - and you can use it in the screenshots too as a sort of overlay on the screenshot like you've already done in the first one
If you think you can afford the space, consider adding a border to the game and including the HUD elements onto that - you can perhaps commission an artist to do the border, maybe 3 different colour combinations for the 24 levels since there are 3 rows (it may distract from the backgrounds - which do help perhaps have some moving scrolling background elements moving to a tempo you feel the game plays at, possibly moving faster as you get more blocks! (if you decide to go a bit further with the commissioned artwork)
i notice your first post was a while ago (and also agree about the icon replacement), i wish you luck!