Orbit

AddAdd Member Posts: 10
edited November -1 in Working with GS (Mac)
Hey, guys. I have two actors and one of them turns around the first. If the actor is that the reference is sent to the back layer, the second player turns. If the actor is that the reference is sent to the front layer, the second player is lost. I'm using sine and cosine. Why does this happen? Why the layers is related to the distance between actors? I was clear in my doubt? Thanks.
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