Checkpoints
Hello GS'ers,
I seem to be having a problem with check points in my game. Right now I have my Hero's X & Y updating every .1seconds, when he overlaps with the check point marker, it changes Hero's X & Y to self Position X & Y. After he hits it though, if he dies, he always starts at the beginning of the scene. I don't know why. Also, I'm using Darren's Platform Template V1.1. So it's been worked out already, the check points work for the round character in that, but not for my Animated guy? All i've done is change the graphics for the 2nd character, and I've also changed the rule in the Hero Checkpoint icon to collide with my hero actor. Does anyone know what else I could try?
Thank you.
I seem to be having a problem with check points in my game. Right now I have my Hero's X & Y updating every .1seconds, when he overlaps with the check point marker, it changes Hero's X & Y to self Position X & Y. After he hits it though, if he dies, he always starts at the beginning of the scene. I don't know why. Also, I'm using Darren's Platform Template V1.1. So it's been worked out already, the check points work for the round character in that, but not for my Animated guy? All i've done is change the graphics for the 2nd character, and I've also changed the rule in the Hero Checkpoint icon to collide with my hero actor. Does anyone know what else I could try?
Thank you.
Comments
Then if hero dies move him to checkpointx and checkpointY