★★★ Heartless Robot: Adventure Similar To Grisly Manor ★★★
Started work on an adventure game in a similar mech to Joe's Grisly Manor.
![](https://img.youtube.com/vi/qbp6QbYkC0A/0.jpg)
I must say i never knew how complex these things were to make (hats off to Joe!) but i planned it well and I'm only using 1 actor for all the items and 1 actor for all the puzzles 1 actor for all the text...you get the idea :P
My girlfriend is a big fan of these types of games and has all the latest adventure games from bigfish so she's helping with some bits and bobs :P
Features:
Intelligent Inventory: slots will fill up from the left.
Multi item puzzles..collect screw, place screw, use wrench to screw down etc.
No load times when in the same area.
Lots of things to do like interactive puzzles (hidden object scenes or slider puzzle etc), text and text box, loads more scenes etc etc but it's certainly coming along great.
Darren.
![](https://img.youtube.com/vi/qbp6QbYkC0A/0.jpg)
I must say i never knew how complex these things were to make (hats off to Joe!) but i planned it well and I'm only using 1 actor for all the items and 1 actor for all the puzzles 1 actor for all the text...you get the idea :P
My girlfriend is a big fan of these types of games and has all the latest adventure games from bigfish so she's helping with some bits and bobs :P
Features:
Intelligent Inventory: slots will fill up from the left.
Multi item puzzles..collect screw, place screw, use wrench to screw down etc.
No load times when in the same area.
Lots of things to do like interactive puzzles (hidden object scenes or slider puzzle etc), text and text box, loads more scenes etc etc but it's certainly coming along great.
Darren.
Comments
What your seeing there is only one unfinished scene and a days work.
Darren.
I don't think the templates are a good idea. Here's why...
Out of the 2600 active members here, what if you got $20 from each of them?
That's $52,000 — Nice money!
Yet, it doesn't compare to the $70,000 Joe made with his game. It doesn't compare to the millions of dollars that a game like Angry Birds, Tiny Wings, Fruit Ninja or Cut the Rope can make.
Be interesting to see how you progress with this over the months
good work fella.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Imagine if you loved ALL games
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
This game looks awesome! Already, in just one scene, it's looking like a lot of fun!
Good luck with it Darren!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
When you put the foot on the robot, it looked like you clicked on the robot's chest. Does the player not need to click on the specific area of the robot they want to attach something to?
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I agree, don't make this one a Template dude you make so many good ones that should be games, as much as I love taking advantage of your Graphics I think it'd be better for the community you didn't release Templates with Graphics. But that's your call : )
Awesome looking Game, GREAT Graphics.
Thanks for the feedback guys and I'm not sure about a template for this because it's a pretty complex beast and new users would struggle understanding it i think.
Darren.
This just shows that gamesalad can produce complex games. Now i just hope they fix some memory issues and GC capability.
I'm actually wondering why GS cant free up memory when you destroy objects while in xcode it took only one word "release".
It will now save your game automatically (if you collect an item if you complete a puzzle etc).
You will also restart from the room you were last in (not just the scene but the room on the scene) when you reboot your device.
You can also carry items over to a new scene now.
Getting the logic in has been a challenge but I'm enjoying it.
Darren.
Can you share some insight into how you got such an awesome video made?
Darren.
Sorry, just saw this! It looks fantastic!
And thanks for the props! Yeah, the game logic was difficult to plan out, but as with all these types of games, the most difficult thing is actually finishing them..
They require so much artwork and time to build them, that I find it tough to stay motivated.
Really looking forward to playing this one!!!