Enemy AI?
DrGlickert
Member Posts: 1,135
Anyone do much enemy AI in GS? I'm taking on a very challenging game type (months of work, at least) and I'd like to create a good enemy AI.
Is there a real good way to start on this or no?
Is there a real good way to start on this or no?
Comments
What I did think of was to use magnitude, and implement some random behaviors based on the magnitude range between the actors. Like have 3 different actions that can be performed by the enemy, and have those actions randomized to execute when a certain magnitude is reached between the two. And have the enemy perform a block or something when you perform a certain action, but have that block randomized some way as well so it doesn't block every time you do that action. Just an example.
Lots and lots of custom attributes.
If it shoots couldn't you set it up so that he shoots in the direction your actor is... :S thought it would be a lot but I never thought it would be hard?