GAMESALAD Actors Limit

jeancrast2jeancrast2 Member Posts: 12
edited November -1 in Working with GS (Mac)
I am putting up a game for Macintosh only...I have about 50 actors (background and main characters and 20 get destroyed also)) and the rest are small actors like bullets, particles etc...in all I think I have 110 actors.....Does gamesalad engine have its limits on the actors...all the limit is the computer memory??

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    You can do some incredible stuff with gamesalad if you only focus on the Mac. It kinda flakes out on the iOS Devices with a ton of usage, but on the Mac it will run as good as it does when you preview it
  • magic101himagic101hi Member Posts: 713
    jeancrast2 said:
    I am putting up a game for Macintosh only...I have about 50 actors (background and main characters and 20 get destroyed also)) and the rest are small actors like bullets, particles etc...in all I think I have 110 actors.....Does gamesalad engine have its limits on the actors...all the limit is the computer memory??

    I have tested and at about 3,000,000 actors it starts to fuss up

    -Josh
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