What things to avoid as much as posible when creating a game?

mlaftamlafta Member Posts: 147
edited November -1 in Working with GS (Mac)
Hi,

I am new to this and I am building my first game. I was wondering if someone can tell me from their experience about things to avoid to keep the game as small as possible and also maintain good performance. I know that spawning is the worse, that else?

Mo

Comments

  • mlaftamlafta Member Posts: 147
    tshirtbooth said:
    Hey there, That is a great Question

    here are just a few things

    1) Make sure your art is the correct format. All your images should be png 8bit or 24bit at 72DPI. You need to make sure all your art is dividable by 2 and still be an even number. so say you have an image that is 50x40 well when divided by 2 that is 25x20 and 25 is an odd number so that is NO good. If its an off number you will get blurry images in your game.

    2) Try not to use to many constrain behaviours or timers. There ok to use but if you use to many it will slow the performance down.

    3) Dont start a big project. Make a nice small easy game to start. Get your feet wet first.

    And watch ALL the videos in the gamesaladcookbook youtube channel first

    cheers

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    Thank you for the answers! I will consider all this. I watched all the videos , they are short and precise and this is what I am looking for.

    Thanks again!
  • mlaftamlafta Member Posts: 147
    tshirtbooth,

    What is the accepted number of constraints in a game?

    Mo
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Heroin cuts down on productivity a little. Not as much as spawning though.

    Ace
  • AppsRacKAppsRacK Member Posts: 346
    tshirtbooth said:

    And watch ALL the videos in the gamesaladcookbook youtube channel first

    This is what you should do first. Watch all of them :)
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