Is it my macbook pro or the game salad client?

liamnelsonliamnelson Member Posts: 26
edited November -1 in Working with GS (Mac)
Hey guys

I've been noticing some weird behavior from the gamesalad client. But I dunno if its my computer. I have a early 2009 macbook pro laptop.

The thing is when I open game salad. It works great for like the first 4-5 minutes. Then as more time passes it takes a loot of time to open the actors behaviors screens or to chance scenes etc. then if I close it and open it again.. everything is lighting fast for like 5 min then it slows down again.

Any idea what this is?

thanks

Comments

  • jobonoobdudejobonoobdude Member Posts: 152
    idk bro but I have been experiencing the same problem. Are you making stuff all those five minutes? cause thats what I'm doing.

    -Jobo
  • liamnelsonliamnelson Member Posts: 26
    yea... If i dont do anything it will work fast.. but the second I start working and editing actors.. that is when it slows down and I have to restart
  • jobonoobdudejobonoobdude Member Posts: 152
    You HAVE to restart, wow. Mines not as serious, I just have to wait for about 5 seconds to go to the next scene from the scene drop-down menu, as opposed to about 1.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Try searching for slowdown. It's a very old known issue. It happens to everyone. You just have to restart every so often, but the more ram the longer it'll go.
  • calvin9403calvin9403 Member Posts: 3,186
    is a memory leak known in GS
  • Rob2Rob2 Member Posts: 2,402
    This is the major GS bug and everyone is hoping this will be fixed soon because it has been like this for months.
  • liamnelsonliamnelson Member Posts: 26
    oh thank you very much.. phew I was beginning to worry that my laptop was getting old..
  • Rob2Rob2 Member Posts: 2,402
    actually the amount of ram you have makes no difference
  • calvin9403calvin9403 Member Posts: 3,186
    Rob2 said:
    actually the amount of ram you have makes no difference

    it does
    1G and 64G is different
  • Rob2Rob2 Member Posts: 2,402
    you will still start slowing down after 5, 10, 15 minutes depending on how much editing you do nothing whatsoever to do with available ram.
  • calvin9403calvin9403 Member Posts: 3,186
    Rob2 said:
    you will still start slowing down after 5, 10, 15 minutes depending on how much editing you do nothing whatsoever to do with available ram.

    really?
    4G is different from my 2G already
  • WyrdGuitaristWyrdGuitarist Member, PRO Posts: 91
    I'm using 1GB and it's pretty much what others have said - pretty quick for 5 mins and I usually have to restart after 30 mins but depends on what I'm doing. Has anybody found a way to tell when it's going to happen? Any good RAM monitoring tools or the like that might help?
  • Rob2Rob2 Member Posts: 2,402
    The slowdown is caused by some kind of hellish processing loop, weather this is a biproduct of the memory leaks or not I don't know. But with a 2 or 4 gig machine you can leak bytes here and there all week and you wont run out of ram!! Admittedly GS seems to have hundreds of leaks but even then they might only add up to a few megs after an hour or so.

    Safari has memory leaks! in themselves they are not the end of the world.
  • StusAppsStusApps Member, PRO Posts: 1,352
    I have 8GB, it really doesn't help much. If you open a few pretty busy actors it will slow to a crawl.
  • Rob2Rob2 Member Posts: 2,402
    Xcode Instruments...be prepared for a shock :)
  • Rob2Rob2 Member Posts: 2,402
    @Stu..precisely.:) I just wish they would be upfront and discuss what is going on.
  • outasiteoutasite Member Posts: 417
    Maybe Darren and the boys over at Deep Blue could make a tool for us to auto save, close and restart GS when performance begins to bog down.
  • micksolomicksolo Member Posts: 264
    Yeah I have been having this issue too, 2Gb ram, Macbook 2Ghz. Just need to remember to save every so often, usually I get about 20-30 mins before I have to restart. Is quite annoying but have heard the GS guys are working on this.
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    Same problem here since beginning to use GS, must save when it starts lagging then quit everything and restart GS
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    I was curious if Flash memory helped at all so bought a MacBook Air. Turns out it's just the same haha.

    Ace
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    Yes it's the same i swapped out the original hdd and put in a OCZ vertex2 120GB SSD, still lags after a while.
  • DizkoDizko Member Posts: 498
    Rob2 said:
    you will still start slowing down after 5, 10, 15 minutes depending on how much editing you do nothing whatsoever to do with available ram.

    Actually it does. The more RAM you have the longer it will take for a memory leak to start causing issues. It won't prevent issues from occurring, it just takes longer for them to start presenting themselves.

    A memory leak is simply stuff loaded into RAM that won't go away, so the more RAM you have the longer you have until it fills up.
  • DizkoDizko Member Posts: 498
    Faster hard drive help as well FYI. When you run out of RAM your system will resort to a hard drive based paging system and create virtual ram on hard disk space. So if your HD is faster, this process will be faster.

    However, even with a fast HD you're likely to see significant slow down once your RAM is blow out, as your CPU has to spend a lot more time figuring out that the RAM is full, and then preparing the data to be written into virtual memory instead.

    It's best to just restart GS once you starting getting really bogged down.
  • Rob2Rob2 Member Posts: 2,402
    @Dizko
    StusApps said:
    I have 8GB, it really doesn't help much. If you open a few pretty busy actors it will slow to a crawl.

    image
  • DizkoDizko Member Posts: 498
    Yes it does, and the obnoxiousness of your image does not help you prove your point any.
  • WyrdGuitaristWyrdGuitarist Member, PRO Posts: 91
    Kind of agree with both Dizko and Rob2 here.

    If it's a memory leak then obviously more RAM makes a difference as to when you see symptoms. But if we're saying the symptoms are the same across different hardware then that sounds like a different sort of bug.

    Bottom line - we don't have access to the GS source code or any data they have on it, so can't say if it's a memory leak or not, all we can do is report the symptoms we see to the GS team and trust them to resolve it at some point.
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