Run sprite to completion?

FloridaGamesFloridaGames Member Posts: 328
edited November -1 in Working with GS (Mac)
Im making a shooting game where when you hit the target, it explodes. But im having trouble with the explosion sprite, when the bullet hits the target it only changes to the next image in the animation. How do i make it change to all the images in the animation rule?

Comments

  • GLGAMESGLGAMES SingaporeMember Posts: 988
    On the target use rule, when actor collided with 'bullet',
    (timer)*for 2sec,
    (animating explosion)*animate 'explosion frames' set # fps
    (remove actor)*destroy actor
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