App rejected - here's why... (thought you all may like to know)
scitunes
Member, Sous Chef Posts: 4,047
I have a game that when I made a development app for testing it was a bit glitchy the very first time I played it but then worked perfectly every time after that.
SO,
I put a disclaimer in the game description that I uploaded to itunes connect saying "it is recommended that you restart your device after downloading." Apple responded by rejecting the app saying that you cannot say this in the description. There rationale seemed to be that if you have an app that requires a restart there must be something wrong with your app, not the device.
SO,
I put a disclaimer in the game description that I uploaded to itunes connect saying "it is recommended that you restart your device after downloading." Apple responded by rejecting the app saying that you cannot say this in the description. There rationale seemed to be that if you have an app that requires a restart there must be something wrong with your app, not the device.
Comments
Though to be honest, I think the fact that your game glitches the first time you play it is more likely to be the issue here.
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Anybody have any idea why an app would work perfectly on the 2nd time and every other time, but be a bit "Stuttery" and "glitchy" on the first time? I was testing it by making it a development app and playing it on my ipod touch.
But that's just a guess!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
For what it's worth, I agree with d.r.c.
Outside of a few exceptions that I have worked on in a business context, a system restart isn't going to kill anyone.
Wait until it's released then add in the disclaimer by updating the details, that's how the other guys get away with it.
Darren.