Question about changing the name of an attribute that gets saved.
The question is when you change the name of an attribute that is periodically saved, will it start saving and loading as a new attribute? The reason I'm not sure is that when you change an attributes name in GameSalad, it changes the name everywhere it's used. This is a great feature to keep from getting things screwed up, but I I'm not sure how that works on the device storage of the attribute. I would assume it would be as a new attribute.
I'm doing another update and I have a counter attribute that counts how often the menu scene is visited. After the count reaches certain numbers (8, 24, 60, 100) I have a button that pops up and asks if the player would like to rate the game on the app store. Obviously, this has a link the the game on the app store. If they ever push the button, it add 100 to the count, saves it, and after a .2 sec delay activates the link, and they should not see the rate button again.
With this update, I am changing the graphic to say "would you like to rate this version 1.8", so people who have updated will have the count reset from previous versions and get the message.
I'd like to just change the attribute name and it all work.
I'm doing another update and I have a counter attribute that counts how often the menu scene is visited. After the count reaches certain numbers (8, 24, 60, 100) I have a button that pops up and asks if the player would like to rate the game on the app store. Obviously, this has a link the the game on the app store. If they ever push the button, it add 100 to the count, saves it, and after a .2 sec delay activates the link, and they should not see the rate button again.
With this update, I am changing the graphic to say "would you like to rate this version 1.8", so people who have updated will have the count reset from previous versions and get the message.
I'd like to just change the attribute name and it all work.
Comments