jump boost

MERMMERM Member Posts: 194
edited November -1 in Working with GS (Mac)
i am using toast kittens doodle jump template for my game, only im adding quite a bit. the one thing im stuck on now is that i want to have a "power up" that when the screen is touched, the doodler gets a 'jet pack' boost that you only get three unless you collect more at a really high level. how should i do this?

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    Does the player pick up the jump-pack boost? Or touch the screen to get the boost?

    I'd make a few game attrbutes to accomplish this.

    You could start with a Boolean of BoostMode. If BoostMode is TRUE then actor accelerate 90 degrees at X speed, put a timer on this to limit the player's ability to 'boost.'

    That's probably how i'd do it.
  • MERMMERM Member Posts: 194
    what it is is that you start out with 2 boosts to use at anytime. you touch the screen to use one. as you progress, you can pick up more to add to ur "inventory" which then u can use at any time
  • MERMMERM Member Posts: 194
    got it to work thanks!
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