Change Rotation on an Actor, now Spawn Actor all messed up...

DrGlickertDrGlickert Member Posts: 1,135
edited November -1 in Working with GS (Mac)
I changed the rotation of my player actor. He now faces in the direction in which he's moving.

When I click to shoot a bullet, it now spawns incorrectly.

I don't know how to get the bullet to spawn and go in the same direction in which he's facing. I'm played with a couple of things in the Spawn Bullet Actor behavior in my player-actor but I'm not getting anything.

What needs to be in there to make it work? Thanks!

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    Nevermind, I figured it out. I had to make my game.RotationAngle as the Direction of the spawn, but I had to make it NEGATIVE.

    Not really sure why that is, but it works now! ;-)
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