MAS - Any way of testing the .pkg file? App rejected!

beefy_clyrobeefy_clyro Member Posts: 5,394
edited November -1 in Working with GS (Mac)
Hey.

So after a what seemed like an eternity of wait, Spiderball has been rejected for the MAS. The reason for it being rejected is 2.3 in the guidelines - does't perform how i describe. Further going into that, apparently there is no SpiderBall to play as! I dont get it, if i look at the project file then it all plays perfectly in GS, how do i test the .pkg file so i can see if something has gone wrong?

Confused and disappointed :(

Cheers

Comments

  • Billyd1Billyd1 Member Posts: 133
    I keep getting rejected from the MAC store aswell, but I keep getting this email:

    '2.2 Apps that exhibit bugs will be rejected

    The application fails to launch. No crash logs were generated, but the Console reports that the app is unsigned. This may be due to an improperly signed app or incorrect permissions. Please ensure your app can launch and run under a non-admin user account.'

    I have setup all the certificates and downloaded them and did what tshirt said in the video but just keep getting that back from apple. When I test the game it runs fine.

    Anyone else had this?
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    It sounds like you need to re-do your provisioning profiles. I think mine messed up 1st time around as well. When you go to publish, their is the button to get a provisioning profile, click that and then recreate a new profile. Install that and republish, entering the new details from the profile you have just created.

    If that doesnt solve it i think you'll need to delete all your certficates from the keychain access and start again from scratch.
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