layer logic

matthowarthmatthowarth Member Posts: 76
edited November -1 in Working with GS (Mac)
hi all,

is there a logic behind the layer system?

Currently I just move things up and down the stack until they work (in a trial and error kind of style). Is there a method that I'm unaware of?

cheers

Matt

Comments

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    not quite sure what you mean....

    the actor on a layer are above anything below them..?

    You can tick on scrollable or not scrollable, which will move or not move with the camera.... great for HUDs...
  • matthowarthmatthowarth Member Posts: 76
    hi,

    sorry for not being clear.

    Sometimes GS ignores certain actors, for example: I'm working on a game now, I put in a collision object and my character just went through it. So I moved the collision object up the stack, now my character collides with it how he should, but I'm not sure why.

    You see what I mean?
  • ORBZORBZ Member Posts: 1,304
    Layers are processed bottom up
  • matthowarthmatthowarth Member Posts: 76
    So does that mean that objects likely to collide with each other need to be grouped together?
Sign In or Register to comment.