Driving and steering

acadandaacadanda Member Posts: 2
edited November -1 in Working with GS (Mac)
I am trying to make a simple driving game in the micro machines mold... but I'm having trouble making the cars handle in a way that feels satisfying. I would like them to rotate from the front, as if the front wheels are turning, making the car change direction, but at the moment it rotates from the exact centre of the Actor... any tips?

Thanks

Comments

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    The simplest way, would be to have an invisible actor, at the front of each car, which the car image is constrained to... Then have the invisible actor be the controller which has all the car driving and rotating rules on.
  • acadandaacadanda Member Posts: 2
    Thanks, that makes sense... now to see if I can implement it with my limited technical skills...

    One more question... when the car collides with an object, it acts as if it is on ice... is there a way of applying different levels of drag to the x and y axis? Making the car more likely to slide in line with the cars wheels?
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    you can up the drag/bounce and something else (cant remember and I'm not on my GS computer).

    Not sure if you can limit it for any particular axis...
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