Interpolate VS. Timers
DrGlickert
Member Posts: 1,135
How much better is INTERPOLATE on the processor/memory than TIMERS?
Like a lot or a little?
Like a lot or a little?
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"TIMERS! Be gone!"
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Now, in my 2nd game, I WILL use Interpolate to move actors!
Moreover: Shirtie said that Interpolate can't be interrupted. So if I use the pause function, will the interpolation go on?
Thanks.
for example if u had a unlocked actor that you wanted to trigger something when something elses position is whatever , and do something else a certain amount of seconds after
instead of having another atteribute and constraing to the position
having a rule when attribute is equal or less then
and having a rule when attribute = whatever, timer after .5 seconds do whatever;
you could do when attribute scene layers player position is = or greater to whatever
interolate attrribute to one
and have another rule when attribute=.5 do whatever
that right there will cut out oneconstrain and timer, which will help a ton when used alot