Number of Levels
I know that a more definitive answer would depend on the individual game, but what would be a good aim for the number of levels in a new game? I think I would prefer to have a reasonably good number of levels....see the response, and have an update plan if there is interest. I have enjoyed making the game, but don't want to overdo it only to find there's not interest. I currently have 36 levels nearly completed, with more sketched out (possibly for an update). What are your thoughts?
Comments
only 10 percent left
100 is a nice big round number.
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If a level takes 15-30 seconds to beat, I sure a heck better be getting about 100 levels.
If a level takes 15-30 minutes to beat, I sure as heck would be pissed about 100 levels. It'd take too long to play and I'd get bored with it too quick.
I'd figure out about how long an average player would take to beat a level, then adjust to try and get it to a few hours of game play. Just my opinion.
I dont agree to much with if it takes $15 min to beat a level I wouldn't like 100 I would only be pissed if each level was basically the same and it took 15 min each.
There's also games like tiny wings that are essentially 1 level yet have a massive replay value since each time through you have new challenges to complete.