Custom Font in a Rule?
I watched TSB's Custom Font Scoring video. I followed it perfectly. He suggested to me instead of using so many Constrain Attributes on my scoring actors (Players can score into the millions, so that's like 8 or 9 scoring actors in my scene) he told me to, "wrap them in a change score rule."
I have no idea what he means by this. Anyone what how to wrap a Custom Font Score in a rule?
I have no idea what he means by this. Anyone what how to wrap a Custom Font Score in a rule?
Comments
I don't know how to 'wrap the scoring in a change rule score.'
not 100% sure but this is what I thought:
Instead of having all your numbers constraining all the time, figure out how to change some in a change attribute instead based on rules. So for example your 1 million only changes to 2 million when the 1,900,000 number gets incremented by another 100,000 so if your points system is 30 to 50 points then the million actor is wasting a lot of energy checking to see if it should change. Likely that is true for a lot of numbers down to the thousands.
hope that gives you something.