Custom Font in a Rule?

DrGlickertDrGlickert Member Posts: 1,135
edited November -1 in Working with GS (Mac)
I watched TSB's Custom Font Scoring video. I followed it perfectly. He suggested to me instead of using so many Constrain Attributes on my scoring actors (Players can score into the millions, so that's like 8 or 9 scoring actors in my scene) he told me to, "wrap them in a change score rule."

I have no idea what he means by this. Anyone what how to wrap a Custom Font Score in a rule?

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    Thanks GSLover. However, that demo is exactly how TSB made his video. The issue is that I have 8 actors all with a constrain attribute on them and my performance sucks (might not all be due to the scoring actors so I need to limit them as much as possible).

    I don't know how to 'wrap the scoring in a change rule score.'
  • simo103simo103 Member, PRO Posts: 1,331
    Hi Doc,

    not 100% sure but this is what I thought:

    Instead of having all your numbers constraining all the time, figure out how to change some in a change attribute instead based on rules. So for example your 1 million only changes to 2 million when the 1,900,000 number gets incremented by another 100,000 so if your points system is 30 to 50 points then the million actor is wasting a lot of energy checking to see if it should change. Likely that is true for a lot of numbers down to the thousands.

    hope that gives you something.
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