Turn Based/Action Points Mode type game...

DrGlickertDrGlickert Member Posts: 1,135
edited November -1 in Working with GS (Mac)
I have an idea for a TurnBased/Action Points Mode type of game...

Wonder if this can be done in the GS engine...

Comments

  • GLGAMESGLGAMES SingaporeMember Posts: 988
    Yes you can
  • DrGlickertDrGlickert Member Posts: 1,135
    Thanks George. Any idea on the best way to accomplish this for enemy actors?
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    That's the tricky part, cos AI implementation is still very limited in GS unless everything is hardcoded to do specific movement or actions.
    but as for action points , should be easily accomplished by keeping track of a real attribute which will have subtraction or addition of points base on turn or usage.
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