Maximum Damage Game
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Hey guys, I have a great idea for a game. However, I want to know what rules or behaviors to incorporate? I want a maximum damage game in which player X damages a certain obstacle in order to keep going to the next level. It's real simple damage this object and you have X amount of time to do it in and reward is a high score and that's it.
Comments
You'll also want to get familiar with the GS physics engine. You could have points awarded for damage based on a mathematical equation and physics that occur in the scene...
Sounds interesting!
i dun mind learning cos is a great addition to come out with better AI and Scoring methods.