Maximum Damage Game

jbrown2177jbrown2177 Member Posts: 66
edited November -1 in Working with GS (Mac)
Hey guys, I have a great idea for a game. However, I want to know what rules or behaviors to incorporate? I want a maximum damage game in which player X damages a certain obstacle in order to keep going to the next level. It's real simple damage this object and you have X amount of time to do it in and reward is a high score and that's it.

Comments

  • jbrown2177jbrown2177 Member Posts: 66
    Well, I want to add some score multipliers and bonuses for combo damage, but I want actors to spawn and try to interfere with you while you're doing this damage. I'm liking the idea of this game so far as it's cooking in my head.
  • okimokiokimoki Member Posts: 159
    like, destroy the enemy power core in onslaught in UT2004? :)
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    i think he's thinking for street fighter bonus stage style lolz. destroy the rolling barrels or a brick wall.
  • jbrown2177jbrown2177 Member Posts: 66
    georgeleong78 said:
    i think he's thinking for street fighter bonus stage style lolz. destroy the rolling barrels or a brick wall.

    Actually, you hit the nail on the head. However, it would be more like destroying the car stage in a certain time frame BAM! Now the thing is finding out how to accomplish this lol
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    will be tough work, let's say you have set up a breakable obstacle with individual parts that contributes to the whole object. Probably need to set different scoring for different parts that has been knocked off. may need multi collision points as well.
  • DrGlickertDrGlickert Member Posts: 1,135
    Learn Math! Seriously.

    You'll also want to get familiar with the GS physics engine. You could have points awarded for damage based on a mathematical equation and physics that occur in the scene...

    Sounds interesting!
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    is there a detail documentation on maths & their function in GS?
    i dun mind learning cos is a great addition to come out with better AI and Scoring methods.
  • jbrown2177jbrown2177 Member Posts: 66
    DrGlickert said:
    Learn Math! Seriously.

    You'll also want to get familiar with the GS physics engine. You could have points awarded for damage based on a mathematical equation and physics that occur in the scene...

    Sounds interesting!

    I don't think to much Math will go into it other than there being an integer being constantly subtracted until it reaches a finish point or out of hit points (HP) but I hope to make this interesting.
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