Asher Scott has leveled up

BSideGamesBSideGames Member Posts: 392
edited November -1 in Miscellaneous
Not that many of you know me or care what I do, but I have decided to head over to Corona and learn to do some "hard" coding.

After doing my no loading time template to fix something I don't think we should have to fix(GS loading times feel like old PlayStation days)I started looking back into Corona. I found out that they are doing unlimited trial, you only pay when ready to upload to app store not your own devices.

So it is a no brainier to start learning it for free, I would have done this earlier but I felt under the pressure with the old 30 day trial.

So with all of that said I loved learning everything I did from all of great guys here.

I still have ton of time left on my Pro membership, so If I get an idea I'll most likely still do it in GameSalad.

Thanks
Asher Scott
B-Side Games

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Good luck to you!

    But don't fool yourself that you're doing 'hard coding'! If I sat you next to some of my coder friends, they'd laugh if you thought Lua was coding!

    It's scripting. It's doing pretty much what we do with GameSalad. Only harder.

    But like I said, good luck! And it's always good to learn new things! :D

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • jtadeojtadeo Member, PRO Posts: 92
    I think this is a very interesting thread.

    I've been using C*r*na and because I have to use GameSalad, I joined this forum. I am still at the C*r*na forums on a daily basis. I have PRO version for both SDK/App makers.

    My background is Java and C programming for GB (GameBoy). Lua has a C'ness about it and there are many powerful things you can do. It is ultimately a procedural language, but it can give granular control of any element on a page. If you know any type of C-like language, you'll be able to pick up Lua easily.

    As for a "real programming", Lua is an excellent language. It is light weight and powerful. It is a good choice for games. If I understand correctly, GameSalad also utilizes Lua under the hood.

    I think what makes GS very powerful is its accessibility via the drag and drop paradigm. You can quickly create a game in a few days. For example, I just got a very simple game approved and I used GS. The whole process was a lot of fun and it felt great to finish off a game in a couple of days.

    If GameSalad can open up the hood a bit more for people like myself who will eventually have a need to customize certains functions then it would be a very strong contender. For example, I found out there is no way to pass a name/value pair via the link object. Even if I save an attribute value there is no way to pass that. That is standard with Corona as it uses the native WebUIVIEW function.

    If there is one thing GameSalad immediately needs is a way to integrate leaderboard system like OpenFeint or GameCenter. GS games become an island to themselves unless these are implemented.

    My next project is a multi-player app and at this time, I don't see GS being in arsenal to use. That being said, for me, it isn't GS vs. this or vs. that or vs. whatever. Use the right tool for the job. Don't get hung up on the technology.
  • quantumsheepquantumsheep Member Posts: 8,188
    Quite right, sir.

    Game Center is on its way. Hold tight!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • jtadeojtadeo Member, PRO Posts: 92
    quantumsheep said:
    Quite right, sir.

    Game Center is on its way. Hold tight!

    QS :D

    [raises eyebrow]

    Well then, good times are about to begin...

    ...sip...

    Thank you for that tidbit. I will keep an eye out for it.
  • fzeedfzeed Member Posts: 247
    I was on ansca website this morning. Have you seen the 3rd party tools? Looks pretty awesome. Cheap tools too.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    fzeed said:
    I was on ansca website this morning. Have you seen the 3rd party tools? Looks pretty awesome. Cheap tools too.

    This is not the place to discuss corona. They have their own forums.
  • JamwithnoJamwithno Member Posts: 312
    Sweet man but coding is hard. I tried to do it but I am only 12 so it was pretty hard but I got some text to display but any way good luck post you new releases in GS forums pleas so We can buy the games you make.
  • Rob2Rob2 Member Posts: 2,402
    'Hard Coding' :)

  • simo103simo103 Member, PRO Posts: 1,331
    lol .. that is quantum's server farm .. rendering retro graphics!
  • quantumsheepquantumsheep Member Posts: 8,188
    @rob - Awesome! Home sweet home!

    :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • calvin9403calvin9403 Member Posts: 3,186
    jonmulcahy said:
    This is not the place to discuss corona. They have their own forums.

    http://developer.anscamobile.com/forum/
  • calvin9403calvin9403 Member Posts: 3,186
  • jtadeojtadeo Member, PRO Posts: 92
    Jamwithno said:
    Sweet man but coding is hard. I tried to do it but I am only 12 so it was pretty hard but I got some text to display but any way good luck post you new releases in GS forums pleas so We can buy the games you make.

    It gets easier the more you do it.

    As for me, for the games I am making this next few months, I am finding that GameSalad is the right solution at this time. However, there are some projects that will eventually require me to go back to Objective-C.

    When you start a project and you spec it out, think about what it is you are trying to do, plan it out, arm yourself with the right tools and ship that game.
  • BSideGamesBSideGames Member Posts: 392
    Quantum Sheep said... "It's scripting. It's doing pretty much what we do with GameSalad. Only harder."

    I gave it a good go and you are correct sir.

    After doing a couple things over the last few days I have come to see why GS is so wonderful.
    The long drawn out way of doing thing really took the fun out of making a game, and I'm to old to not have fun after a long day at work.

    So let's hope that GS gets fonts, gamecenter, and better loading times figured out.
  • AddictiveGamesAddictiveGames Member Posts: 105
    For me in-app purchasing and ease of being able to port to android (java) is a big plus for c*r*na :-) ...maybe i"ll try learn it in 2012
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