Launching a new actor then having gravity and other things take it's toll

SUPERJOSEPHUSSUPERJOSEPHUS Member Posts: 18
edited November -1 in Working with GS (Mac)
Made this video to ask my question and to show the problems with my game. Also not in the video but when tested on my iphone accelerometer isn't working.

Comments

  • AppsRacKAppsRacK Member Posts: 346
    1. Add gravity to your project. Go to scene then attributes then add 200-300 gravity on y axis. Then use change velocity on your stars. Figure out the number by trial and error.
    2. Create a boolean and name it like "shootstars". Set it on the button so that when you press it and shootstars is false change shootstars > true. When the stars goes off screen or collide to the chest change shootstars > false.
    3. make a transparent actor and put it at the bottom of your chest where you want the stars to collide and destroy or move then Set it to collide to star.

    Hope it helps.

    -drahc
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