48 Hours with GameSalad
jtadeo
Member, PRO Posts: 92
Here's what I produced last week, it just got approved today:
FurryPaws
It's very basic but it was a good intro for me on how GS worked and some of challenges that crop up when working with GS. There was a lot of time spent with trial and error.
My next project I will most likely look closer at the available templates and samples to get the proper techniques in place.
FurryPaws
It's very basic but it was a good intro for me on how GS worked and some of challenges that crop up when working with GS. There was a lot of time spent with trial and error.
My next project I will most likely look closer at the available templates and samples to get the proper techniques in place.
Comments
Be careful, they are starting to pass out speeding tickets to all of those who develop too fast!
On a side note ... GREAT gfx ... good luck!
My next game will have a bit more play. This one can get boring very quickly as the challenge level is nominal.
I hope the Game Center module/control releases soon...like tomorrow.
pwease?
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