So I have a long stick that stays in one position and rotates. I need to constrain a small box actor to the end of that stick, so when the stick rotates the box actor stays on the end.
Does the Stick go in a complete circle? You could fake it by just putting the box in an orbit cycle around the stick at the same speed. Then it would look like it was going with it.
Look at e orbit thread on the main page for a demo
jonmulcahy said: Does the Stick go in a complete circle? You could fake it by just putting the box in an orbit cycle around the stick at the same speed. Then it would look like it was going with it.
Look at e orbit thread on the main page for a demo
Yes, it does go in a complete circle. But it stops and goes in both directions at different speeds.
I think you could fudge this using orbit. Check out the demo I made last night, it's now on page two. The title has something like math heads, orbit around a point
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Look at e orbit thread on the main page for a demo
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constrain yellow.y to pink.y +((pink.width/2) * (sin (pink.rotation)))
is yellow.x (the yellow actor self.position.x) ?
is the pink.x an real global attribute called pink ?
im a bit confused ... cheers