Jump over another actor?

alkagizealkagize Member Posts: 17
edited November -1 in Working with GS (Mac)
Hi,

Similar to "how to know when actor is over another?", i would like to create a case where i could know when an actor jumped over the other.

Here is what i'm trying to do: http://www.puzzlechoice.com/pc/IQ_Gamex.html

Any ideas guys?

Thank you,

Comments

  • creativeappscreativeapps Member Posts: 1,770
    link not working
  • alkagizealkagize Member Posts: 17
    link is working fine... please double check
  • alkagizealkagize Member Posts: 17
    can someone have a look at that game and let me know how we could do it with gamesalad.... that game looks very interesting to me... please help
  • DrGlickertDrGlickert Member Posts: 1,135
    Hmm. I could think of a way, but it may not be the best possible way.

    Are you wanting to remove the "peg" when "jumping" over the "peg"?

    If so, you could create an invisible actor that is created and that invisible actor would 'destroy' what it collides with(i.e. the "peg" you're jumping over)
  • DrGlickertDrGlickert Member Posts: 1,135
    Or, you could use a "Move" attribute and if it collides with a "selected peg" then the "jumped over peg" gets destroyed...

    Let me think about this one for a bit and see if I can come up with a simpler/better solution.
  • alkagizealkagize Member Posts: 17
    thanks alot for your help Dr.G, but this method would be hard to use. Since i'm creating alot of peg, and also have to determine the valid jump, then this properly is not the solution. Hopefully you will come up with another method. Thanks again DrG.
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