Jump over another actor?
Hi,
Similar to "how to know when actor is over another?", i would like to create a case where i could know when an actor jumped over the other.
Here is what i'm trying to do: http://www.puzzlechoice.com/pc/IQ_Gamex.html
Any ideas guys?
Thank you,
Similar to "how to know when actor is over another?", i would like to create a case where i could know when an actor jumped over the other.
Here is what i'm trying to do: http://www.puzzlechoice.com/pc/IQ_Gamex.html
Any ideas guys?
Thank you,
Comments
Are you wanting to remove the "peg" when "jumping" over the "peg"?
If so, you could create an invisible actor that is created and that invisible actor would 'destroy' what it collides with(i.e. the "peg" you're jumping over)
Let me think about this one for a bit and see if I can come up with a simpler/better solution.