What to do when a GS update introduces new problems?

Fodder76Fodder76 Member Posts: 154
edited November -1 in Working with GS (Mac)
Hey there all,

I had been holding off installing 9.2 because it didn't seem to offer anything I was in need of. But I went ahead and did it the other day so I could look at a project someone sent me that required it.

Well, after installing, I'm noticing a significant decrease in performance in parts of my game I haven't touched for weeks, along with a couple of crashes.

My question is, whats to be done when this kind of thing happens? I'm wondering if any of you have encountered this with past updates, and if so, how you've dealt with it.

Also, is there any sort of list of known bugs that 9.2 may have introduced?

Thanks everyone.

Comments

  • Fodder76Fodder76 Member Posts: 154
    Sorry to beg, but no one with any insight here? Am I the only one that has had this issue?
  • mlaftamlafta Member Posts: 147
    You are not the only one, my GS crash 4-5 times a day..
  • firemaplegamesfiremaplegames Member Posts: 3,211
    The only thing to do is reprogram your game unfortunately.
  • Fodder76Fodder76 Member Posts: 154
    Wow ok. Thanks for the response guys.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Yeah also keep in mind you can only publish with the newest version. So if your publishing you would have to redo in 9.2 anyway
  • Fodder76Fodder76 Member Posts: 154
    I just hope this doesn't happen with each new release. I did upgrade to 9.1 with no noticeable issues, so I was surprised to see this, especially since 9.2 seemed to be such a minor release.

    This will certainly get me in the habit of creating most of my art assets up front, then 'coding' as much toward the end as possible. Debating on just waiting until the NEXT release is out to redo this.. we'll see what next weeks roadmap says.

    Thanks guys.
Sign In or Register to comment.